Scope is the enemy of success

Scope refers to a project's size. How much time, effort, and resources? What functionality at what level of quality? How difficult to deliver? How much risk? What constraints exist? The answers define a project's scope. Software architects love the challenge of big, complicated projects. The potential rewards can even tempt people to artificially expand a project's scope to increase its apparent importance. Expanding scope is the enemy of success because the probability of failure grows faster than expected. Doubling a project's scope often increases its probability of failure by an order of magnitude. Why does it work this way? Consider some examples:

Of course, some projects aren't worth doing without some built-in size and complexity. While a text editor without the ability to enter text might be easy to build, it wouldn't be a text editor. So, what strategies can help to reduce or manage scope in real-world projects?

Agile advocates[2] exhort us to build "The simplest thing that could possibly work". Complex architectures fail far more often than simpler architectures. Reducing project scope often results in a simpler architecture. Scope reduction is one of the most effective strategies an architect can apply to improve the odds of success.

[1] See "The Mythical Man-Month" by Fred Brooks [2] See "eXtreme Programming eXplained" by Kent Beck